So I was just playing Kingdoms Of Amalur: Reckoning and I couldn't help but notice the bits and pieces of Fable 2, Dragon Age: Origins and The Elder Scrolls IV: Oblivion in there. They even ripped the dialogue wheel right out of Mass Effect, which is the first thing I noticed.
The control scheme in Reckoning is simple enough, and I can't complain about the user interface. There is some interesting lore behind the land as well. Yes, it seems they have finally created the perfect mix of all my favorite games.
The only problem I have is with the way they played off the story. The game throws you right in to the fray, and I was accidentally completing quests all over the place. It needs to explain itself better for it to turn out good.
And then there's that confusing maze-world they plop you down in. Every area is like a maze, and if it wasn't for those generic circular quest markers, I might have to wander for 5 times as long as I ended up having to anyway to accomplish anything.
The game has everything it needs to be good, it's just sloppy. I hope they refine things before release.